
Rob and HH approached me and said they wanted to work with me again, we’d worked on another project and we felt the partnership would be strong. HH’s agent, Rob Edgar was aware that ESDF was looking to produce and finance games. This is his original and unedited statement about how RUNE II came to be: He is the President of Studio 369 as well as one of the Managing Partners for ESDF and Ragnarok Game LLC, Matt Candler. To tell you about the original vision for RUNE II (known as RUNE: Ragnarok in 2017), I’d like to introduce you to a man of many titles and important words. We formed Studio 369 to put a face to the team, support the game, and keep delivering.Īlthough we’re looking to the future, it’s important for us to reflect back on the past. We’re the same development team that you’ve come to know and appreciate that has been handling Rune II since January. Our development team has a new name, Studio 369. You might have seen some articles floating around or heard some rumblings on the internet. Give it a try and tell us what you think! We think this new system is a lot more fun while rewarding good play and exploration. When winning a fight in VP and causing the Age of change successfully, your attuned gate is reset and you spawn at the next Chapter-Specific player starts.When losing a fight in the VP, you are specifically attuned and respawned at Heimdall’s Tower Bifrost Gate.Fast travelling to a gate will not automatically attune you, you can choose to do so upon arrival.When dying or relogging, you automatically respawn at attuned gate.“Attuned” gates show up highlighted in yellow on the map and become your active respawn point.Interacting with a gate that you’re not attuned to will “attune” you.If you are not attuned to a Bifrost Gate, you will spawn at the Chapter specific player start.We have removed the ability for players to choose which Bifrost Gate they spawned at upon dying from the death map in favor of an attunement system. What the heck is “Bifrost Gate Attunement”?

Let’s talk about that last one a bit more in depth.


Added Chapter 1: Age of Awakening of the overhauled story to RUNE II.
#Rune 2 decapitation edition trainer update
We are hard at work on the remaining chapters and we expect them to be available on the PTR in the future.Īs we’re expecting our latest update to hit the PTR later this week, I thought it would be cool to give y’all some patch note previews. We ask that you make an effort as you’re playing to distinguish between needed fixes and tweaks vs core concepts that just aren’t working correctly.Īt this time, the only Age that has been updated is Chapter 1: Age of Awakening. The best place to give us feedback is on our official forums in the PTR Discussion Section or on our official Discord. For example “I feel that the tutorial changes are good, because it taught me that I could craft runes at a Rune Forge. As with previous PTR updates, we are looking for detailed feedback to ensure that we are on the right track.Īny feedback that starts with “I had / did not have fun with Chapter 1 of the narrative update because _” or “I feel that the tutorial doesn’t do a good enough job to teach _, and this is why I feel that way: _” is immensely helpful to us.
#Rune 2 decapitation edition trainer how to
You can learn more about how to download the RUNE II PTR in this post. The PTR is available to all customers of RUNE II. The revised tutorial for RUNE II and Chapter 1 of our narrative update will be landing on the RUNE II Public Test Realm later this week. It’s one thing for us to tell you about it, but I’d rather tell you when you can play for yourself. This last month on RUNE II, we’ve been hard at work on bringing a new narrative experience to RUNE II’s campaign.
